For those that aren't familiar with Bust-A-Move's deceptively simple mechanics, we'll lay it out for you: colored bubbles are attached to the "roof" of a level while a dinosaur-operated bubble cannon fires differently colored bubbles at the ever-descending ceiling of multicolored roundness. The bubbles stick to each other, and getting three or more of the same color to touch each other will pop them. Super Bust-A-Move heaps on thousands of new levels rife with unpopped bubble goodness, but adds a little more to the gameplay with characters trapped inside bubbles and conveyor belts along the walls of the level that can modify the trajectory of your shot.
I was seriously addicted to previous Bust-A-Move games and was more than ready to play this one. It's almost like the makers handed off to creators who never saw the previous games. I was so disappointed and kept asking myself why do they have to change what works.