Bodycount reboots the First Person Shooter with a single-minded focus on delivering best-in-class gunplay. Gamers will experience the intense satisfaction of spectacular close-quarters combat in a shreddable world as players and opponents tear through cover to execute explosive kills. The first game from Codemasters Guildford Studio, Bodycount is being developed using the EGO Game Technology Platform, an evolution of the award-winning EGO engine. Ensnared in a clandestine global power struggle that rages under the cover of conventional war zones in Africa and Asia, players must eliminate a relentlessly evil enemy known only as ‘The Target' on behalf of the ‘Network'. After being dropped into chaotic areas of operations, gamers deploy a mouth-watering selection of contemporary firearms to tear through environments and enemies, chaining kills and earning power ups. Complimented by co-operative and multiplayer modes, Bodycount will set new standards for intense, outrageous arcade action and put the fun back into the FPS.
The gun, reloaded The core Bodycount experience is all about the bullet and its impact on the game world.
Rip it up! Amplifying the core gunplay experience, Bodycount?s environment shredding technology lets players stamp their own unique footprint of destruction on the world, with unparalleled density and detail of shreddable elements.
Every bullet counts, every body counts Players put together combat chains, skill kills and gather Intel from dead enemies to earn and unlock abilities to wreak havoc on the battlefield.
Intense Arcade Firefights Combining best-in-class gun play, chain and skill kills and a class based enemy AI who will work together to hunt down the player, Bodycount?s core gameplay comes alive in exhilarating and intense firefights.
Hunt The Target Ensnared by ?The Network?, players become a powerful combat asset green-lighted to eliminate targets with extreme prejudice.
Played this just after release. Nothing special, wouldn't recommend it. On the plus side, this game is great for achievement points and the cutscenes can be skipped. On the negative, multiplayer matching is awful - you have to wait for people to ready up before you can play. They never do. Controls need polish and it's hard to tell how close you are to dying. Level design, character design, and story are poorly lacking creativity. Intel system was interesting but the abilities are rarely needed.
Only thing this dreadful shooter has going for it is that I played for one hour and got 250 achievement points. The graphics are poor. The jump physics is weird. And the strory is just thin, thin,thin. Rent only if you need some points.