Welcome to the apocalypse, MotorStorm style! The 'Stormers are now bringing the extreme MotorStorm festival to a major metropolitan city that has been ravaged by a gigantic earthquake. With all of its unstable skyscrapers, fiery subway tunnels, twisting bridges and more, the almost completely abandoned city offers the perfect playground for MotorStorm's electric brand of brutal street racing. And with tremors and aftershocks continuing to hit the city in real-time, you never know where the race will take you.
Pick and customize your vehicles from no less than 13 classes, with supercars, muscle cars, superbikes, choppers and more added to the list of MotorStorm classics.
Survive staggering, epic real-time destruction effects - everything from machine gun fire to rocket attacks to earthquakes happening as you race.
Battle friends with 4-player split-screen, or take the 4-player split-screen online for even more racing mayhem.
Deep online features including intense 16-player online racing, sharing custom car designs with friends, and creating and sharing totally new game experiences.
I thought this game really stood out as the environments in it are simply spectacular. They often change dynamically as the race progresses as well.
The only complaints I have about the game are that since it's on ps3 there is obviously no custom sound track. That's a real shame because this game needs it badly.
Also the AI in single player feels like it's designed to just not let you win at times.
What a complete miss this was. Premise is great, graphics are great, game play was horrid. Repetitive sound tracks, vehicles that handle like bricks, A.I that was at best inconsistent, online play that was spotty(server issues) and rather dumb (imo) storyline. Had high hopes, but alas.......
I like the premiss of this game and the environments are defiantly amazing but the story is week and the AI is inconstant in the difficulty. I'm also not a fan of the comic style cut scenes instead of full motion, it seems like a short cut. Over all I like the idea but thought the execution fell alittle flat for me.